

Gameplay-wise, Shadow of the Tomb Raider is generally superior to its predecessors.
#Shadow of the tomb raider definitive edition game length series#
Secrets are revealed and doors are unlocked using wind, fire and water using ancient and often perilously decaying mechanisms.īoth the main quest line and the optional challenge tombs (of which there are not nearly enough) all feature some of the best Level design, when it comes to puzzles and exploration, in the series so far. For the most part, the puzzles in Shadow of the Tomb Raider are quite ingenious. Of course, better Level design means that you are unlikely to be spending hours trying solve a puzzle like you did in the OG Tomb Raider. Whereas Rise of the Tomb Raider was a step in the right direction, the puzzles, this time, rival some of those brain- teasers for the original Tomb Raider series. I found that there was very little challenge in solving the puzzles of both the main quest line and the optional challenge tombs. One of the criticisms that I had of the last two games were the relatively easy puzzles. Sound familiar?Įven though the combat borrows a bit from other titles, when it comes to the puzzles, Shadow of the Tomb Raider has gone back to its roots. One hit from a fear arrow and the enemy goes into a mad killing frenzy before dying. The stealth borrows a lot from Assassin’s Creed, and so do the new fear arrows (crafted from poisonous critters). There’s little doubt that the developers, Crystal Dynamics have been looking at the work of their competitors for inspiration, and that’s not necessarily a bad thing. Croft can not only scale rocky cliff-faces, she can also, when suitably equipped, now climb up and under rock outcrops, hanging like, well… a spider. Traversing the huge environments has never been more fun or as challenging. Lara can also string up enemies from trees and pull them into water. As well as just sneaking up behind them, enemies can also be dispatched by dragging them into the foliage whilst hiding against walls and in bushes. For this entry in the saga, Lara can cover herself in mud to not only hide from guards equipped with thermal cameras, but also against vegetation-covered walls. The bad guys often patrol in numbers and with vastly superior firepower.

Whereas the original Tomb Raider games were all run, jump and gun when it came to bad guys, these new Tomb Raider games require Lara to tread a bit more carefully, picking the enemy off one-by-one.

Whilst I found the combat in Shadow of the Tomb Raider almost identical to its predecessors, both the stealth and climbing mechanic have been overhauled, somewhat. If you liked the gameplay of both the 2013 Tomb Raider reboot and the 2015 sequel, Rise of the Tomb Raider you are in for a treat. Of course, Trinity are one step ahead wanting to use the powerful artefacts for a bit a mischief. It’s then off to Peru to find a silver box that may, or may not put things right again. It’s her obsession for the artefact that sets in motion events that may just lead to the end of the world. This time out Lara starts of in Mexico, searching for a Mayan dagger. The story continues to follow Lara’s quest to disrupt the intentions of Trinity, the shadowy organisation responsible for her father’s death. For this game, things are apparently taking a dark turn for the novice tomb raider. Lara Croft is back in in the third chapter of the reimagining of the classic series.
